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  • POJ-2485 Highways2021-11-27 14:33:01

    题意:求最小生成树最长边。 代码: 1 #include<stdio.h> 2 #include <algorithm> 3 #include <queue> 4 #include <math.h> 5 using namespace std; 6 #define ll long long 7 #define maxx 250005 8 #define inf 0x3f 9 const int mod=1e9+7; 10 //#defi

  • PAT 甲级 1013 Battle Over Cities2021-11-05 09:05:52

    题目描述 1013 Battle Over Cities (25 分) It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair a

  • 『PAT (Top Level) Practice』- 1001 Battle Over Cities - Hard Version (35 分)2021-09-14 20:34:36

    It is vitally important to have all the cities connected by highways in a war. If a city is conquered by the enemy, all the highways from/toward that city will be closed. To keep the rest of the cities connected, we must repair some highways with the min

  • UVA - 1393 Highways (和紫书不一样的解法)2021-04-08 19:57:10

    题目链接 题解: 由于我的方法和紫书不一样,所以专门写一下记录一下解题思路。 显然“\”和“/”两个方向的直线数量是相同的,所以我们考虑计算“/”方向的线的数量。 统计类问题,都需要找到合适的分类方法,使我们能够不重复、不遗漏的统计出所有情况。 本题我们以直线的起点分类,把直

  • pat 10132020-07-18 19:31:54

    1013 Battle Over Cities (25分)   It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any o

  • 1013 Battle Over Cities (25分)2020-02-29 10:38:30

    1013 Battle Over Cities (25分) It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any other h

  • 7-19 Battle Over Cities - Hard Version (35分)2020-02-06 21:04:17

    It is vitally important to have all the cities connected by highways in a war. If a city is conquered by the enemy, all the highways from/toward that city will be closed. To keep the rest of the cities connected, we must repair some highways with the mini

  • PAT Advanced 1013 Battle Over Cities (25分)2020-01-31 23:54:06

    It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any other highways to keep the rest of the

  • Highways POJ - 17512020-01-29 14:54:01

    #include<iostream> #include<cstdio> #include<cmath> #include<algorithm> using namespace std; const int maxn=800; int n,m,tot,u,v; int pre[maxn]; //存点 struct Point{ int x,y; }point[maxn]; //建边 struct Edge{ int a,b; do

  • 1013 Battle Over Cities (25分) DFS | 并查集2020-01-04 21:02:41

    1013 Battle Over Cities (25分)   It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any ot

  • poj1751kruskal2019-11-24 20:54:34

    Highways Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 26772   Accepted: 7803   Special Judge Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has a very poor system of public highways. T

  • poj2485prim2019-11-24 19:07:29

    Highways Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 40303   Accepted: 17615 Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has no public highways. So the traffic is difficult in Flat

  • poj2485kruskal2019-11-24 19:01:39

    Highways Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 40303   Accepted: 17615 Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has no public highways. So the traffic is difficult in Flato

  • POJ-2485 Highways 【Kruskal】2019-11-03 14:02:18

    整理板子的时候翻出来的题,Kruskal板子题。 1 #include<cstdio> 2 #include<cstring> 3 #include<iostream> 4 #include<algorithm> 5 #include<cmath> 6 #include<string> 7 #include<stack> 8 #include<queue> 9 #include<vec

  • Highways——最小生成树模板题(求距离)2019-10-02 11:03:42

    题目链接 题意: 二维坐标系上, 给出n个顶点的坐标, 有m个组顶点之间距离为0, 输出最小生成树中所有距离不为0的边的两点的坐标 题解: 裸最小生成树板子 只需要求出任意两点之间的距离即可   代码: #include<iostream>#include<stdio.h>#include<math.h>#include<algorithm>#includ

  • Highways POJ-1751 最小生成树 Prim算法2019-09-27 22:00:31

    Highways POJ-1751 最小生成树 Prim算法 题意 有一个N个城市M条路的无向图,给你N个城市的坐标,然后现在该无向图已经有M条边了,问你还需要添加总长为多少的边能使得该无向图连通.输出需要添加边的两端点编号即可。 解题思路 这个可以使用最短路里面的Prim算法来实现,对于已经连接的

  • POJ - Highways(最小生成树)2019-08-14 09:41:58

    题目链接:http://poj.org/problem?id=1751Time Limit: 1000MS Memory Limit: 10000K Special Judge Description The island nation of Flatopia is perfectly flat. Unfortunately, Flatopia has a very poor system of public highways. The Flatopian government is aw

  • 1013 Battle Over Cities2019-04-08 15:49:00

    1013 Battle Over Cities (25 分) It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any other

  • 1013 Battle Over Cities (25 分)2019-03-12 16:50:17

    1013 Battle Over Cities (25 分) It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any other hi

  • SPOJ - HIGH :Highways (生成树计数)2019-02-17 22:02:07

    Highways 题目链接:https://vjudge.net/problem/SPOJ-HIGH Description: In some countries building highways takes a lot of time... Maybe that's because there are many possiblities to construct a network of highways and engineers can't make up their mind

  • PAT A1013 Battle Over Cities (25 分)2019-02-15 13:00:08

    It is vitally important to have all the cities connected by highways in a war. If a city is occupied by the enemy, all the highways from/toward that city are closed. We must know immediately if we need to repair any other highways to keep the rest of the

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