ICode9

精准搜索请尝试: 精确搜索
首页 > 其他分享> 文章详细

【转】Setting up SDL Extension Libraries on MinGW

2020-10-29 13:31:59  阅读:270  来源: 互联网

标签:specifies lib Extension image up libraries MinGW SDL mingw


FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows/mingw/index.php

Setting up SDL Extension Libraries on MinGW

Last Updated 6/21/14

1)First thing you need to do is download SDL_image headers and binaries. You will find them on the SDL_image website, specifically on this page.

You'll want to download the MinGW development libraries.

 

Open the gzip archive and there should be a tar archive. Open up the tar archive and the should be a folder called SDL2_image-2.something.something. In side of that folder there should be a bunch of folders and files, most importantly i686-w64-mingw32 which contains the 32bit library and x86_64-w64-mingw32 which contains the 64bit library.

2)This is important: most compilers still compile 32bit binaries by default to maximize compatibility. We will be using the 32bit binaries for this tutorial set. It doesn't matter if you have a 64bit operating system, since we are compiling 32bit binaries we will be using the 32bit library.

Inside of i686-w64-mingw32 are the include, lib, and bin folders which contain everything we need compile and run SDL applications. Copy the contents of i686-w64-mingw32 to any directory you want. I recommend putting it in a folder that you dedicate to holding all your development libraries for MinGW. For these tutorials I'm putting it in a directory I created C:\mingw_dev_lib

3)Now go download the source for lesson 06. Extract the source somewhere and compile by entering this big old command (This command assumed you have SDL_image extracted at C:\mingw_dev_lib):

g++ 06_extension_libraries_and_loading_other_image_formats.cpp -IC:\mingw_dev_lib\include\SDL2 -LC:\mingw_dev_lib\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -o 06_extension_libraries_and_loading_other_image_formats

If you're using a makefile, you can just change the values of some of the macros:

 From Makefile

#OBJS specifies which files to compile as part of the project
OBJS = 06_extension_libraries_and_loading_other_image_formats.cpp

#CC specifies which compiler we're using
CC = g++

#INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -IC:\mingw_dev_lib\include\SDL2

#LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -LC:\mingw_dev_lib\lib

#COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
# -Wl,-subsystem,windows gets rid of the console window
COMPILER_FLAGS = -w -Wl,-subsystem,windows

#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lmingw32 -lSDL2main -lSDL2 -lSDL2_image

#OBJ_NAME specifies the name of our exectuable
OBJ_NAME = 06_extension_libraries_and_loading_other_image_formats

#This is the target that compiles our executable
all : $(OBJS)
	$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)

As you can see it was as easy as changing the file name of the source and executable and adding

-lSDL2_image

to the linker. If we were linking SDL_ttf, we'd add

-lSDL2_ttf

and for SDL_mixer we'd put:

-lSDL2_mixer

Now that you have the extension library compiling, it's time to go onto part 2 of the tutorial.

Extension Libraries and Loading Other Image Formats Part 2: Loading PNGs with SDL_image

  

标签:specifies,lib,Extension,image,up,libraries,MinGW,SDL,mingw
来源: https://www.cnblogs.com/justbeginning/p/13896222.html

本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享;
2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关;
3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关;
4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除;
5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。

专注分享技术,共同学习,共同进步。侵权联系[81616952@qq.com]

Copyright (C)ICode9.com, All Rights Reserved.

ICode9版权所有