ICode9

精准搜索请尝试: 精确搜索
首页 > 其他分享> 文章详细

OpenGL 彩色旋转立方体

2019-08-02 12:07:31  阅读:283  来源: 互联网

标签:1.0 glVertex3f OpenGL int 0.0 彩色 立方体 glColor3f GL


原文链接:http://www.cnblogs.com/wangshide/archive/2012/04/30/2477131.html

 

/*
*  
*  彩色旋转立方体
*  1. 定义六个面,同时定义每个顶点的颜色(与顶点坐标相对应)
*  2. 启用 GL_SMOOTH 方式渲染
*
*
*/
#include <stdio.h>
#include<GL\glut.h>
static float xrot = 0.0; 
static float yrot = 0.0; 
static float zrot = 0.0; 


void cube()
{
    glBegin(GL_QUADS);
        glColor3f(1.0,1.0,0.0);            
        glVertex3f( 1.0, 1.0,-1.0);        
        glColor3f(0.0,1.0,0.0);            
        glVertex3f(-1.0, 1.0,-1.0);        
        glColor3f(0.0,1.0,1.0);            
        glVertex3f(-1.0, 1.0, 1.0);        
        glColor3f(1.0,1.0,1.0);            
        glVertex3f( 1.0, 1.0, 1.0);        
                                        
        glColor3f(1.0,0.0,1.0);            
        glVertex3f( 1.0,-1.0, 1.0);        
        glColor3f(0.0,0.0,1.0);            
        glVertex3f(-1.0,-1.0, 1.0);        
        glColor3f(0.0,0.0,0.0);            
        glVertex3f(-1.0,-1.0,-1.0);        
        glColor3f(1.0,0.0,0.0);            
        glVertex3f( 1.0,-1.0,-1.0);        
                                        
        glColor3f(1.0,1.0,1.0);            
        glVertex3f( 1.0, 1.0, 1.0);        
        glColor3f(0.0,1.0,1.0);            
        glVertex3f(-1.0, 1.0, 1.0);        
        glColor3f(0.0,0.0,1.0);            
        glVertex3f(-1.0,-1.0, 1.0);        
        glColor3f(1.0,0.0,1.0);            
        glVertex3f( 1.0,-1.0, 1.0);        
                                        
        glColor3f(1.0,0.0,0.0);            
        glVertex3f( 1.0,-1.0,-1.0);        
        glColor3f(0.0,0.0,0.0);            
        glVertex3f(-1.0,-1.0,-1.0);        
        glColor3f(0.0,1.0,0.0);            
        glVertex3f(-1.0, 1.0,-1.0);        
        glColor3f(1.0,1.0,0.0);            
        glVertex3f( 1.0, 1.0,-1.0);        
                                        
        glColor3f(0.0,1.0,1.0);            
        glVertex3f(-1.0, 1.0, 1.0);        
        glColor3f(0.0,1.0,0.0);            
        glVertex3f(-1.0, 1.0,-1.0);        
        glColor3f(0.0,0.0,0.0);            
        glVertex3f(-1.0,-1.0,-1.0);        
        glColor3f(0.0,0.0,1.0);            
        glVertex3f(-1.0,-1.0, 1.0);        
                                        
        glColor3f(1.0,1.0,0.0);            
        glVertex3f( 1.0, 1.0,-1.0);        
        glColor3f(1.0,1.0,1.0);            
        glVertex3f( 1.0, 1.0, 1.0);        
        glColor3f(1.0,0.0,1.0);            
        glVertex3f( 1.0,-1.0, 1.0);        
        glColor3f(1.0,0.0,0.0);            
        glVertex3f( 1.0,-1.0,-1.0);        
    glEnd();                            
}

void display(void)
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    glTranslatef(0, 0, -5);
    glRotatef(xrot, 1, 0, 0);
    glRotatef(yrot, 0, 1, 0);
    glRotatef(zrot, 0, 0, 1);
    //glPolygonMode(GL_FRONT, GL_LINE);
    cube();
    xrot = xrot + 1;
    yrot = yrot + 1;
    zrot = zrot + 1;

    glutSwapBuffers();
}

void reshape(int w, int h)
{
    if(h==0) h = 1;

    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.0, (GLfloat)w/(GLfloat)h, 0.1, 100.0);
    glMatrixMode(GL_MODELVIEW);
}
void init(int width, int height )
{
    if(height == 0) height = 1;
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glClearDepth(1.0);
    glDepthFunc(GL_LESS);
    glEnable(GL_DEPTH_TEST);
    glShadeModel(GL_SMOOTH);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.0, (GLfloat)width/(GLfloat)height, 1, 100.0);
    glMatrixMode(GL_MODELVIEW);
}

void keyboard(unsigned char key, int w, int h)
{
    if(key == 'f') // 进入全屏
        glutFullScreen();
    if(key == 'F') // 退出全屏
    {
        glutReshapeWindow(640, 480); // 设置窗口大小(不能用初始化的函数)
        glutPositionWindow(400, 100); // 设置窗口位置(不能用初始化的函数)
    }
    if(key == 27) // ESC退出程序
        exit(0);
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowPosition(400, 100);
    glutInitWindowSize(640, 480);
    glutCreateWindow("");

    glutDisplayFunc(display);
    glutIdleFunc(display);
    
    glutReshapeFunc(reshape);
    glutKeyboardFunc(keyboard);
    init(640, 480);
    glutMainLoop();
    return 0;
}

 

转载于:https://www.cnblogs.com/wangshide/archive/2012/04/30/2477131.html

标签:1.0,glVertex3f,OpenGL,int,0.0,彩色,立方体,glColor3f,GL
来源: https://blog.csdn.net/weixin_30830327/article/details/98186941

本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享;
2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关;
3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关;
4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除;
5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。

专注分享技术,共同学习,共同进步。侵权联系[81616952@qq.com]

Copyright (C)ICode9.com, All Rights Reserved.

ICode9版权所有