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  • Vector3.Slerp用于平滑转向2022-06-18 21:01:38

    # 第1种写法: Vector3.Slerp(v1, v2, percent) using UnityEngine; public class SmoothSetDirection : MonoBehaviour { public Transform tf1; public Transform tf2; public float percentSpeed = 0.5f; public bool running = false; private float

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