名词翻译: 法向量:normal vector 法线:normal 代码: //分支判断start if (_columnType == Circle1) //圆形规则 { for (size_t i = 0; i < 120; i++) { osg::Vec3 Point = _temp + L * osg::Matrix::rotate(osg::inDegrees(i * 3.0), normal); //osg::Vec3f L = osg::Vec3f(1, 0
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