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Auto Stop v1.1

2020-01-28 09:01:37  阅读:278  来源: 互联网

标签:case break Auto Stop Entity v1.1 && hotkey enemies


function main() {
    UI.AddLabel("----->->  Auto Stop <-<-----");
    UI.AddCheckbox("Master Toggle");
    UI.AddDropdown("Trigger Key", [
        "Middle Mouse",
        "Mouse 4",
        "Mouse 5",
        "Caps Lock",
        "B",
        "C",
        "E",
        "F",
        "H",
        "I",
        "J",
        "K",
        "L",
        "M",
        "N",
        "O",
        "P",
        "T",
        "V",
        "X",
        "Z" ]);
    UI.AddLabel("----- <-<->->-- v1.1 --<-<->-> -----");
    Cheat.RegisterCallback("Draw", "logic");
    Cheat.RegisterCallback("CreateMove", "stop");
}
main();
peeking = false;
function logic() {
    if (getVal("Master Toggle")) {   
        peeking = false;
        headVis = false;
        isTrigger = false;
        enemies = Entity.GetEnemies();
       
        tKey = getVal("Trigger Key");
        switch(tKey) {
            case 0:
                hotkey = 0x04;
                break;
            case 1:
                hotkey = 0x05;
                break;
            case 2:
                hotkey = 0x06;
                break;
            case 3:
                hotkey = 0x14;
                break;
            case 4:
                hotkey = 0x42;
                break;
            case 5:
                hotkey = 0x43;
                break;
            case 6:
                hotkey = 0x45;
                break;
            case 7:
                hotkey = 0x46;
                break;
            case 8:
                hotkey = 0x48;
                break;
            case 9:
                hotkey = 0x49;
                break;
            case 10:               
                hotkey = 0x4A;
                break;
            case 11:       
                hotkey = 0x4B;
                break;
            case 12:               
                hotkey = 0x4C;
                break;
            case 13:               
                hotkey = 0x4D;
                break;
            case 14:           
                hotkey = 0x4E;
                break;
            case 15:               
                hotkey = 0x4F;
                break;
            case 16:               
                hotkey = 0x50;
                break;
            case 17:           
                hotkey = 0x54;
                break;
            case 18:
                hotkey = 0x56;
                break;
            case 19:
                hotkey = 0x58;
                break;
            case 20:
                hotkey = 0x5A;
                break;
            default:
                Cheat.PrintChat("Shit's broke bro");
        }
       
        for ( i = 0; i < enemies.length; i++)
        {
            localEnt = Entity.GetLocalPlayer();
            localHeadPos = Entity.GetHitboxPosition(localEnt, 0);
            headHitbox = Entity.GetHitboxPosition(enemies[i], 0);
            headToHeadBT = Trace.Bullet(enemies[i], localEnt, headHitbox, localHeadPos);
            headVis = 1;
            if (headToHeadBT != null) {    headVis = headToHeadBT[1]; }
            if (Entity.IsValid(enemies[i]) && !Entity.IsDormant(enemies[i]) && Entity.IsAlive(enemies[i]) && headVis >= 1) { peeking = true; }
            if (Global.IsKeyPressed(hotkey)) {
                isTrigger = true;
            } else { return; }
        }
    } else { return; }
}
function stop()    {
    inaccuracy = Local.GetInaccuracy();
    if (getVal("Master Toggle") && peeking && isTrigger) {
        if (inaccuracy >= 0.0120) {
            if (Global.IsKeyPressed(0x57)) { UserCMD.SetMovement([-200, 0, 0]); }
            if(Global.IsKeyPressed(0x41)) {    UserCMD.SetMovement([0, 200, 0]); }
            if(Global.IsKeyPressed(0x53)) {    UserCMD.SetMovement([200, 0, 0]); }
            if(Global.IsKeyPressed(0x44)) { UserCMD.SetMovement([0, -200, 0]); }
        }else if (inaccuracy >= 0.0080 && inaccuracy <= 0.0119) {
            if (Global.IsKeyPressed(0x57)) { UserCMD.SetMovement([-120, 0, 0]); }
            if(Global.IsKeyPressed(0x41)) { UserCMD.SetMovement([0, 120, 0]); }
            if(Global.IsKeyPressed(0x53)) { UserCMD.SetMovement([120, 0, 0]); }
            if(Global.IsKeyPressed(0x44)) { UserCMD.SetMovement([0, -120, 0]); }
        }
    }
}
function getVal(valueName) {
    return UI.GetValue("Misc", "JAVASCRIPT", "Script items", valueName);
}

标签:case,break,Auto,Stop,Entity,v1.1,&&,hotkey,enemies
来源: https://www.cnblogs.com/L1079991001/p/12237416.html

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