ICode9

精准搜索请尝试: 精确搜索
首页 > 其他分享> 文章详细

我可以动态更改在Visual Studio中使用C创建的对话框窗口的字体大小吗?

2019-08-26 00:05:24  阅读:293  来源: 互联网

标签:c fonts visual-studio font-size dialog


比如,如果我使用Visual Studio从C / MFC项目中的资源创建对话框窗口,我可以从资源编辑器更改对话框字体和大小.我的问题是如何从一个程序中做同样的事情?

这是一些截图:

常规尺寸:

14号码:

PS.我可以想象,一旦创建了对话框窗口,就无法更改字体大小,但在创建它之前呢?

解决方法:

哇,我不知道它太复杂了.这是我提出的改变字体大小和字体的解决方案.它适用于任何对话框而无需调整单个对话框控件的大小:

对于MFC项目:

//Header .h file
static INT_PTR OpenDialogWithFont(CWnd* pParentWnd, LPCTSTR lpszResourceID, LPCTSTR pstrFontFaceName = NULL, WORD wFontPtSz = 0, BOOL* pbOutResultFontApplied = NULL);
static BYTE* AdvanceThrough_sz_Or_Ord(BYTE* pData);
static BYTE* AdvanceThrough_String(BYTE* pData, CString* pOutStr = NULL);

那么实现本身:

INT_PTR OpenDialogWithFont(CWnd* pParentWnd, LPCTSTR lpszResourceID, LPCTSTR pstrFontFaceName, WORD wFontPtSz, BOOL* pbOutResultFontApplied)
{
    //Open dialog box with the 'lpszResourceID'
    //'pParentWnd' = parent window class
    //'pstrFontFaceName' = Font face name to use, or NULL to use original font
    //'wFontPtSz' = point size of the font, or 0 to use original font size
    //'pbOutResultFontApplied' = if not NULL, receives TRUE if font was applied, or FALSE if dialog was shown with original font
    //RETURN:
    //      = One of the values returned by CDialog::DoModal
    INT_PTR nResDlg = -1;

    BOOL bAppliedFont = FALSE;
    BYTE* pCNewData = NULL;

    LPCTSTR m_lpszTemplateName = MAKEINTRESOURCE(lpszResourceID);
    HINSTANCE hInst = AfxFindResourceHandle(m_lpszTemplateName, RT_DIALOG);
    if(hInst)
    {
        HRSRC hResource = ::FindResource(hInst, m_lpszTemplateName, RT_DIALOG);
        HGLOBAL hDialogTemplate = LoadResource(hInst, hResource);
        if(hDialogTemplate)
        {
            LPCDLGTEMPLATE lpDialogTemplate = (LPCDLGTEMPLATE)LockResource(hDialogTemplate);
            DWORD dwszDialogTemplate = SizeofResource(hInst, hResource);
            if(lpDialogTemplate &&
                dwszDialogTemplate)
            {
                //Template to use
                LPCDLGTEMPLATE lpDialogTemplateToUse = lpDialogTemplate;

                //See if it's an extended dialog structure
                DLGTEMPLATEEX_PART1* pDTX1 = (DLGTEMPLATEEX_PART1*)lpDialogTemplate;
                if(pDTX1->signature == 0xFFFF &&
                    pDTX1->dlgVer == 1)
                {
                    //Now get thru variable length elements
                    BYTE* pData = (BYTE*)(pDTX1 + 1);

                    //sz_Or_Ord menu;
                    pData = AdvanceThrough_sz_Or_Ord(pData);

                    //sz_Or_Ord windowClass;
                    pData = AdvanceThrough_sz_Or_Ord(pData);

                    //title
                    CString strTitle;
                    pData = AdvanceThrough_String(pData, &strTitle);

                    //Now pointsize of the font
                    //This member is present only if the style member specifies DS_SETFONT or DS_SHELLFONT.
                    if(pDTX1->style & (DS_SETFONT | DS_SHELLFONT))
                    {
                        //Font size in pts
                        BYTE* pPtr_FontSize = pData;
                        WORD ptFontSize = *(WORD*)pData;
                        pData += sizeof(WORD);

                        WORD wFontWeight = *(WORD*)pData;
                        pData += sizeof(WORD);

                        BYTE italic = *(BYTE*)pData;
                        pData += sizeof(BYTE);

                        BYTE charset = *(BYTE*)pData;
                        pData += sizeof(BYTE);

                        //Font face name
                        CString strFontFaceName;
                        BYTE* pPtr_FontFaceName = pData;
                        pData = AdvanceThrough_String(pData, &strFontFaceName);

                        //Remember the end of the struct (that we care about)
                        BYTE* pPtr_EndStruct = pData;

                        //Get size of the end data chunk
                        int ncbszEndChunk = dwszDialogTemplate - (pPtr_EndStruct - (BYTE*)lpDialogTemplate);
                        if(ncbszEndChunk >= 0)
                        {
                            //Now we can modify the struct

                            //Get new type face name (or use the old one)
                            CString strNewFontFaceName = pstrFontFaceName ? pstrFontFaceName : strFontFaceName;

                            //Calculate the new struct size
                            int ncbSzNewData = dwszDialogTemplate - 
                                strFontFaceName.GetLength() * sizeof(WCHAR) + 
                                strNewFontFaceName.GetLength() * sizeof(WCHAR);

                            //Reserve mem
                            pCNewData = new BYTE[ncbSzNewData];
                            if(pCNewData)
                            {
                                BYTE* pNewData = pCNewData;

                                //Copy in chunks
                                memcpy(pNewData, lpDialogTemplate, pPtr_FontFaceName - (BYTE*)lpDialogTemplate);
                                pNewData += pPtr_FontFaceName - (BYTE*)lpDialogTemplate;

                                //Then put our font face name
                                memcpy(pNewData, strNewFontFaceName.GetString(), (strNewFontFaceName.GetLength() + 1) * sizeof(WCHAR));
                                pNewData += (strNewFontFaceName.GetLength() + 1) * sizeof(WCHAR);

                                //And add the ending chunk
                                memcpy(pNewData, pPtr_EndStruct, ncbszEndChunk);
                                pNewData += ncbszEndChunk;

                                //Check memory allocation
                                if(pNewData - pCNewData == ncbSzNewData)
                                {
                                    //Are we setting the font size?
                                    if(wFontPtSz != 0)
                                    {
                                        WORD* pwFontSz = (WORD*)(pCNewData + (pPtr_FontSize - (BYTE*)lpDialogTemplate));
                                        if(*pwFontSz != wFontPtSz)
                                        {
                                            //Set flag
                                            bAppliedFont = TRUE;
                                        }

                                        //Set new font size
                                        *pwFontSz = wFontPtSz;
                                    }

                                    //Did we have a specified font face too
                                    if(pstrFontFaceName)
                                        bAppliedFont = TRUE;

                                    //Use our adjusted template
                                    lpDialogTemplateToUse = (LPCDLGTEMPLATE)pCNewData;
                                }
                                else
                                {
                                    ASSERT(NULL);
                                }
                            }
                        }
                    }
                }


                //Try to load it from the template
                CDialog abt;
                if(abt.InitModalIndirect(lpDialogTemplateToUse, pParentWnd))
                {
                    //And show the modal dialog
                    nResDlg = abt.DoModal();
                }

            }
        }

    }


    //Free memory
    if(pCNewData)
    {
        delete[] pCNewData;
        pCNewData = NULL;
    }

    if(pbOutResultFontApplied)
        *pbOutResultFontApplied = bAppliedFont;

    return nResDlg;
}

自定义结构定义:

#pragma pack(push, 1) // exact fit - no padding
struct DLGTEMPLATEEX_PART1{
  WORD      dlgVer;
  WORD      signature;
  DWORD     helpID;
  DWORD     exStyle;
  DWORD     style;
  WORD      cDlgItems;
  short     x;
  short     y;
  short     cx;
  short     cy;
};
#pragma pack(pop)

这是解析可变大小成员的aux方法:

BYTE* AdvanceThrough_sz_Or_Ord(BYTE* pData)
{
    //'pData' = Points to a variable-length array of 16-bit elements that identifies a menu 
    //          resource for the dialog box. If the first element of this array is 0x0000, 
    //          the dialog box has no menu and the array has no other elements. If the first 
    //          element is 0xFFFF, the array has one additional element that specifies the 
    //          ordinal value of a menu resource in an executable file. If the first element 
    //          has any other value, the system treats the array as a null-terminated Unicode 
    //          string that specifies the name of a menu resource in an executable file.
    //RETURN:
    //      = Following address
    ASSERT(pData);

    WORD* pWArr = (WORD*)pData;
    if(*pWArr == 0x0000)
    {
        //No other elements
        pWArr++;
    }
    else if(*pWArr == 0xFFFF)
    {
        //Next element is menu ID
        pWArr++;
        pWArr++;
    }
    else
    {
        //Unicode ASIIZ string
        WCHAR z;
        do
        {
            z = *pWArr;
            pWArr++;
        }
        while(z != 0);
    }

    return (BYTE*)pWArr;
}

BYTE* AdvanceThrough_String(BYTE* pData, CString* pOutStr)
{
    //'pData' = Points to null-terminated Unicode string
    //'pOutStr' = if not NULL, receives the string scanned
    //RETURN:
    //      = Pointer to the first BYTE after the string
    ASSERT(pData);

    WCHAR* pWStr = (WCHAR*)pData;
    WCHAR z;
    do
    {
        z = *pWStr;
        pWStr++;
    }
    while(z != 0);

    if(pOutStr)
    {
        int nLn = pWStr - (WCHAR*)pData;
        memcpy(pOutStr->GetBufferSetLength(nLn), pData, nLn * sizeof(WCHAR));
        pOutStr->ReleaseBuffer();
    }

    return (BYTE*)pWStr;
}

这就是你如何称呼它:

BOOL bResAppliedFontCorrection;
int nResultDlg = OpenDialogWithFont(this, 
    MAKEINTRESOURCE(IDD_ABOUTBOX),
    _T("Algerian"), 
    16, 
    &bResAppliedFontCorrection);

对于那些对它如何工作感兴趣的人,该方法在创建对话框之前修改了dialog template structure,从而让操作系统完成所有字体操作.

标签:c,fonts,visual-studio,font-size,dialog
来源: https://codeday.me/bug/20190825/1724335.html

本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享;
2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关;
3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关;
4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除;
5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。

专注分享技术,共同学习,共同进步。侵权联系[81616952@qq.com]

Copyright (C)ICode9.com, All Rights Reserved.

ICode9版权所有