ICode9

精准搜索请尝试: 精确搜索
首页 > 其他分享> 文章详细

Interpolation, Lines(插值、线性插值)

2019-08-12 10:01:45  阅读:290  来源: 互联网

标签:线性插值 Lines mix values between such line Interpolation


周一到周五,每天一篇,北京时间早上7点准时更新~

Interpolation is a term used to describe the process of finding values that lie between a set of known points(插值的意思是从一群已知的点的集合中找出某一个值的过程). Consider the equation of the line passing through points A and B(想象一下一个连接A点到B点的直线):
Interpolation, Lines(插值、线性插值)
where P is any point on the line and is the vector from A to B(这里P表示的时候AB之间任意一点):

Interpolation, Lines(插值、线性插值)
We can therefore write this equation as(因此我们可以把这个等式写成:)
Interpolation, Lines(插值、线性插值)
It is easy to see that when t is 0, P is equal to A; and when t is 1, P is equal to A + B − A, which is simply B. Such a line is shown in Figure 4.13(当t是0的时候,p就相当于A点,当t的值是1的时候,p就相当于B点,如图4.13所示)

Interpolation, Lines(插值、线性插值)
If t lies between 0.0 and 1.0, then P will end up somewhere between A and B(如果t的值在0到1之间,那么p就落在A与B之间的某处). Values of t outside this range will push P off the ends of the line. You should be able to see that by smoothly varying t, we can move point P from A to B and back. This is known as linear interpolation(如果t的值超出了这个范围,那么p则也会超出AB的范围。可以看到,当让t从0到1慢慢变化时,p会从A移动到B,这叫线性插值). The values of A and B (and therefore P) can have any number of dimensions(A和B的值可以有任意多个维度). For example, they could be scalar values; two-dimensional values such as points on a graph; three-dimensional values such as coordinates in 3D space, colors, and so on(比如这里A和B的值可以是一个标量,可以是二维的点,可以是三位的点、颜色等等); or even higher-dimension quantities such as matrices, arrays, or even whole images(甚至是更高维度的的矩阵、数组亦或是整个图像). In many cases, linear interpolation doesn’t make much sense (for example, linearly interpolating between two matrices generally doesn’t produce a meaningful result), but angles, positions, and other coordinates can normally be interpolated safely(在很多情况下,线性插值不怎么好使,但是在角度、位置以及其他坐标方面,一般来说这就够了). Linear interpolation is such a common operation in graphics that GLSL includes a builtin function specifically for this purpose, mix:(在GLSL里,能用来进行线性插值的内置函数是mix)

vec4 mix(vec4 A, vec4 B, float t);
The mix function comes in several versions taking different dimensionalities of vectors or scalars as the A and B inputs and taking scalars or matching vectors for t(该函数接收A、B两个数据,然后变量t,来对数据进行线性插值).

本日的翻译就到这里,明天见,拜拜~~

第一时间获取最新桥段,请关注东汉书院以及图形之心公众号

东汉书院,等你来玩哦

标签:线性插值,Lines,mix,values,between,such,line,Interpolation
来源: https://blog.51cto.com/battlefire/2428695

本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享;
2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关;
3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关;
4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除;
5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。

专注分享技术,共同学习,共同进步。侵权联系[81616952@qq.com]

Copyright (C)ICode9.com, All Rights Reserved.

ICode9版权所有