ICode9

精准搜索请尝试: 精确搜索
首页 > 其他分享> 文章详细

Android高级进阶之路【三】看完这篇再不会Android动画框架,我跪搓衣板

2021-11-06 16:02:44  阅读:197  来源: 互联网

标签:进阶 Choreographer frame long callback 搓衣板 animation time Android


Android动画可作用于View/ViewGroup,Actvity,Fragment实现炫酷的交互效果。经过几天的探究,搞清楚了各类动画的使用和动画的实现原理,在此记录以下。
尽管Android动画有好几种类别,但是各种动画的实现核心都是TimeInterpolator->Interpolator->各种Interpolator。大致过程是通过Interpolator计算出时间相关的input,通过这个input计算出各类fraction,利用各类Interpolator计算出的fraction计算出各种状态参数(时间相关),将这些参数使用到动画效果上,Android会通过一定的机制不断重复这个过程(16ms为周期)就构成了我们看到的动画。

从动画的分类上有以下几种类别:

1、FrameAnimation

FrameAnimation顾名思义就是帧动画,通过逐帧播放来实现的动画。Frame Animation可以通过xml来实现,也可应用代码来实现:
xml实现时根结点必须是,根结点内包含多个元素,例如:

<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
    android:oneshot=["true" | "false"] >
    <item
        android:drawable="@drawable/frame1"
        android:duration="250" />
    <item
        android:drawable="@drawable/frame2"
        android:duration="250" />
    <item
        android:drawable="@drawable/frame3"
        android:duration="250" />
    <item
        android:drawable="@drawable/frame4"
        android:duration="250" />
</animation-list>

对于这种动画,就是不断的更换显示的Drawable来实现动态效果。

2、TweenAnimation

可以对View进行一系列的变换,如平移,翻转,缩放,淡入淡出,也可以将他们组合起来形成混合的动画效果。TweenAnimation的实现方式也有两种,分别可以用代码和xml实现。
xml:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
    android:interpolator="@[package:]anim/interpolator_resource"
    android:shareInterpolator=["true" | "false"] >
    <alpha
        android:fromAlpha="float"
        android:toAlpha="float" />
    <scale
        android:fromXScale="float"
        android:toXScale="float"
        android:fromYScale="float"
        android:toYScale="float"
        android:pivotX="float"
        android:pivotY="float" />
    <translate
        android:fromXDelta="float"
        android:toXDelta="float"
        android:fromYDelta="float"
        android:toYDelta="float" />
    <rotate
        android:fromDegrees="float"
        android:toDegrees="float"
        android:pivotX="float"
        android:pivotY="float" />
    <set>
        ...
    </set>
</set>

加载xml动画可以用Android SDK提供的工具类:

AnimationUtils.loadAnimations();

至于代码实现方式:

//提供了以下几种Animation
AlphaAnimation TranslateAnimation ScaleAnimation RotateAnimation
AnimationSet.addAnimation(Animation)
//使用方法基本与定义xml一致

Animation的运作依赖两个方法:

 /**
     * Gets the transformation to apply at a specified point in time. Implementations of this
     * method should always replace the specified Transformation or document they are doing
     * otherwise.
     *
     * @param currentTime Where we are in the animation. This is wall clock time.
     * @param outTransformation A transformation object that is provided by the
     *        caller and will be filled in by the animation.
     * @return True if the animation is still running
     */
    public boolean getTransformation(long currentTime, Transformation outTransformation) {
        if (mStartTime == -1) {
            mStartTime = currentTime;
        }

        final long startOffset = getStartOffset();
        final long duration = mDuration;
        float normalizedTime;
        if (duration != 0) {
            normalizedTime = ((float) (currentTime - (mStartTime + startOffset))) /
                    (float) duration;
        } else {
            // time is a step-change with a zero duration
            normalizedTime = currentTime < mStartTime ? 0.0f : 1.0f;
        }

        final boolean expired = normalizedTime >= 1.0f || isCanceled();
        mMore = !expired;

        if (!mFillEnabled) normalizedTime = Math.max(Math.min(normalizedTime, 1.0f), 0.0f);

        if ((normalizedTime >= 0.0f || mFillBefore) && (normalizedTime <= 1.0f || mFillAfter)) {
            if (!mStarted) {
                fireAnimationStart();
                mStarted = true;
                if (NoImagePreloadHolder.USE_CLOSEGUARD) {
                    guard.open("cancel or detach or getTransformation");
                }
            }

            if (mFillEnabled) normalizedTime = Math.max(Math.min(normalizedTime, 1.0f), 0.0f);

            if (mCycleFlip) {
                normalizedTime = 1.0f - normalizedTime;
            }

            final float interpolatedTime = mInterpolator.getInterpolation(normalizedTime);
            applyTransformation(interpolatedTime, outTransformation);
        }

        if (expired) {
            if (mRepeatCount == mRepeated || isCanceled()) {
                if (!mEnded) {
                    mEnded = true;
                    guard.close();
                    fireAnimationEnd();
                }
            } else {
                if (mRepeatCount > 0) {
                    mRepeated++;
                }

                if (mRepeatMode == REVERSE) {
                    mCycleFlip = !mCycleFlip;
                }

                mStartTime = -1;
                mMore = true;

                fireAnimationRepeat();
            }
        }

        if (!mMore && mOneMoreTime) {
            mOneMoreTime = false;
            return true;
        }

        return mMore;
    }

protected void applyTransformation(float interpolatedTime, Transformation t) {
    }

每次调用getTransformation会计算一个normalizedTime,这个normalizedTime会作为interpolator的input传到interpolator中:

            final float interpolatedTime = mInterpolator.getInterpolation(normalizedTime);

得到一个经过inpterpolator计算过的fraction(interpolatedTime)。之后以这个interpolatedTime为参数回调applyTransformation:

applyTransformation(interpolatedTime, outTransformation);

applyTransformation的另一参数,outTransformation是一个Transformation对象,其中的两个成员变量如下:

    protected Matrix mMatrix;
    protected float mAlpha;

也就是说通过这个outTransformation,可以对它的alpha或者matrix进行运算,然后Android会读取经过Animation运算的outTransformation里的这两个变量然后作用于要实现动画效果的组件View/ViewGroup,Actvity,Fragment上实现动画效果。至于如何实现这个过程,下面会有分析。
通过上面的分析得知,Animation的运行依赖Android本身的机制回调(每帧都得回调getTransformation和applyTransformation)无法自身进行运算计算fraction,并且可参与运算的只有Transformation对象里的alpha和matrix,所以Animation只能实现简单的Alpha,Scale,Translate,Rotate变换效果。

3、PropertyAnimator

Android提供了3种,分别是:

ObjectAnimator
TimeAnimator
ValueAnimator

上面分析的Animation受限于Android本身的回调,只能实现Alpha,Scale,Translate,Rotate的变换。而Animator没有此限制,它不依赖于Android本身的机制回调,但是它意依赖于Looper的Thread,上源码:

 private void start(boolean playBackwards) {
        if (Looper.myLooper() == null) {
            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
        }
        mReversing = playBackwards;
        // Special case: reversing from seek-to-0 should act as if not seeked at all.
        if (playBackwards && mSeekFraction != -1 && mSeekFraction != 0) {
            if (mRepeatCount == INFINITE) {
                // Calculate the fraction of the current iteration.
                float fraction = (float) (mSeekFraction - Math.floor(mSeekFraction));
                mSeekFraction = 1 - fraction;
            } else {
                mSeekFraction = 1 + mRepeatCount - mSeekFraction;
            }
        }
        mStarted = true;
        mPaused = false;
        mRunning = false;
        mAnimationEndRequested = false;
        // Resets mLastFrameTime when start() is called, so that if the animation was running,
        // calling start() would put the animation in the
        // started-but-not-yet-reached-the-first-frame phase.
        mLastFrameTime = 0;
        AnimationHandler animationHandler = AnimationHandler.getInstance();
        animationHandler.addAnimationFrameCallback(this, (long) (mStartDelay * sDurationScale));

        if (mStartDelay == 0 || mSeekFraction >= 0) {
            // If there's no start delay, init the animation and notify start listeners right away
            // to be consistent with the previous behavior. Otherwise, postpone this until the first
            // frame after the start delay.
            startAnimation();
            if (mSeekFraction == -1) {
                // No seek, start at play time 0\. Note that the reason we are not using fraction 0
                // is because for animations with 0 duration, we want to be consistent with pre-N
                // behavior: skip to the final value immediately.
                setCurrentPlayTime(0);
            } else {
                setCurrentFraction(mSeekFraction);
            }
        }
    }

从start开始分析,从代码可知只能在Looper Thread上开启Animator,一看到Looper我们就瞬间恍然大悟,原来Animator的实现也离不卡Handler机制。

AnimationHandler animationHandler = AnimationHandler.getInstance();
        animationHandler.addAnimationFrameCallback(this, (long) (mStartDelay * sDurationScale));

Animator获得一个AnimationHandler实例,并把自身作为回调传给这个AnimationHandler:

public class ValueAnimator extends Animator implements AnimationHandler.AnimationFrameCallback {
     ...
}
public class AnimationHandler {
    ...

/**
     * Callbacks that receives notifications for animation timing and frame commit timing.
     */
    interface AnimationFrameCallback {
        /**
         * Run animation based on the frame time.
         * @param frameTime The frame start time, in the {@link SystemClock#uptimeMillis()} time
         *                  base.
         */
        void doAnimationFrame(long frameTime);

        /**
         * This notifies the callback of frame commit time. Frame commit time is the time after
         * traversals happen, as opposed to the normal animation frame time that is before
         * traversals. This is used to compensate expensive traversals that happen as the
         * animation starts. When traversals take a long time to complete, the rendering of the
         * initial frame will be delayed (by a long time). But since the startTime of the
         * animation is set before the traversal, by the time of next frame, a lot of time would
         * have passed since startTime was set, the animation will consequently skip a few frames
         * to respect the new frameTime. By having the commit time, we can adjust the start time to
         * when the first frame was drawn (after any expensive traversals) so that no frames
         * will be skipped.
         *
         * @param frameTime The frame time after traversals happen, if any, in the
         *                  {@link SystemClock#uptimeMillis()} time base.
         */
        void commitAnimationFrame(long frameTime);
    }
}

但是我们发现。。。特么的这个AnimationHandler根本就不是一个Handler。
重新回到Animator的执行流程上。。。
在start函数里我们看到有一个:

animationHandler.addAnimationFrameCallback(this, (long) (mStartDelay * sDurationScale));

跟进去:

/**
     * Register to get a callback on the next frame after the delay.
     */
    public void addAnimationFrameCallback(final AnimationFrameCallback callback, long delay) {
        if (mAnimationCallbacks.size() == 0) {
            getProvider().postFrameCallback(mFrameCallback);
        }
        if (!mAnimationCallbacks.contains(callback)) {
            mAnimationCallbacks.add(callback);
        }

        if (delay > 0) {
            mDelayedCallbackStartTime.put(callback, (SystemClock.uptimeMillis() + delay));
        }
    }

发现有这样一句话:

getProvider().postFrameCallback(mFrameCallback);

Provider又是什么呢?

private AnimationFrameCallbackProvider getProvider() {
        if (mProvider == null) {
            mProvider = new MyFrameCallbackProvider();
        }
        return mProvider;
    }

MyFrameCallbackProvider又是什么呢?

/**
     * Default provider of timing pulse that uses Choreographer for frame callbacks.
     */
    private class MyFrameCallbackProvider implements AnimationFrameCallbackProvider {

        final Choreographer mChoreographer = Choreographer.getInstance();

        @Override
        public void postFrameCallback(Choreographer.FrameCallback callback) {
            mChoreographer.postFrameCallback(callback);
        }

        @Override
        public void postCommitCallback(Runnable runnable) {
            mChoreographer.postCallback(Choreographer.CALLBACK_COMMIT, runnable, null);
        }

        @Override
        public long getFrameTime() {
            return mChoreographer.getFrameTime();
        }

        @Override
        public long getFrameDelay() {
            return Choreographer.getFrameDelay();
        }

        @Override
        public void setFrameDelay(long delay) {
            Choreographer.setFrameDelay(delay);
        }
    }

Choreographer又是什么呢?

public final class Choreographer {
    ...
/**
     * Posts a frame callback to run on the next frame.
     * <p>
     * The callback runs once then is automatically removed.
     * </p>
     *
     * @param callback The frame callback to run during the next frame.
     *
     * @see #postFrameCallbackDelayed
     * @see #removeFrameCallback
     */
    public void postFrameCallback(FrameCallback callback) {
        postFrameCallbackDelayed(callback, 0);
    }
public void postFrameCallbackDelayed(FrameCallback callback, long delayMillis) {
        if (callback == null) {
            throw new IllegalArgumentException("callback must not be null");
        }

        postCallbackDelayedInternal(CALLBACK_ANIMATION,
                callback, FRAME_CALLBACK_TOKEN, delayMillis);
    }
private void postCallbackDelayedInternal(int callbackType,
            Object action, Object token, long delayMillis) {
        if (DEBUG_FRAMES) {
            Log.d(TAG, "PostCallback: type=" + callbackType
                    + ", action=" + action + ", token=" + token
                    + ", delayMillis=" + delayMillis);
        }

        synchronized (mLock) {
            final long now = SystemClock.uptimeMillis();
            final long dueTime = now + delayMillis;
            mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token);

            if (dueTime <= now) {
                scheduleFrameLocked(now);
            } else {
                Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
                msg.arg1 = callbackType;
                msg.setAsynchronous(true);
                mHandler.sendMessageAtTime(msg, dueTime);
            }
        }
    }

看到这里。。。终于现出原形了出现了一个mHandler,mHandler又是什么呢?

public final class Choreographer {
    private final FrameHandler mHandler;
    ...
}
它是Choreographer的一个成员变量,从命名上看似乎是一个与Frame(帧)相关的Handler:
```Java
private final class FrameHandler extends Handler {
        public FrameHandler(Looper looper) {
            super(looper);
        }

        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_DO_FRAME:
                    doFrame(System.nanoTime(), 0);
                    break;
                case MSG_DO_SCHEDULE_VSYNC:
                    doScheduleVsync();
                    break;
                case MSG_DO_SCHEDULE_CALLBACK:
                    doScheduleCallback(msg.arg1);
                    break;
            }
        }
    }

但是还有一点:

getProvider().postFrameCallback(mFrameCallback);

这个mFrameCallback对应的类是:

private final Choreographer.FrameCallback mFrameCallback = new Choreographer.FrameCallback() {
        @Override
        public void doFrame(long frameTimeNanos) {
            doAnimationFrame(getProvider().getFrameTime());
            if (mAnimationCallbacks.size() > 0) {
                getProvider().postFrameCallback(this);
            }
        }
    };

这又是一系列复杂的callback,分析明白了也写不明白,但FrameHandler的doFrame最终会调用我们的mFrameCallback,也就是会调用到doAnimationFrame,最终会调用到Animator的animateValue方法。再之后大家都知道了。。。会调用AnimatorUpdateListener的onAnimationUpdate。一顿分析,大致过程明白了,但是这个机制也太复杂了,牵扯了太多的方面,太多的类。什么时候自己能有这样的设计能力啊。。
关于Choreographer这个类:
*https://www.cnblogs.com/kross/p/4087780.html
这篇文件有比较详细的分析,暂时还不能理解那么多。

其它的

关于Chroeographer源码注释是这样写的:

/**
 * Coordinates the timing of animations, input and drawing.
 * <p>
 * The choreographer receives timing pulses (such as vertical synchronization)
 * from the display subsystem then schedules work to occur as part of rendering
 * the next display frame.
 * </p><p>
 * Applications typically interact with the choreographer indirectly using
 * higher level abstractions in the animation framework or the view hierarchy.
 * Here are some examples of things you can do using the higher-level APIs.
 * </p>
 * <ul>
 * <li>To post an animation to be processed on a regular time basis synchronized with
 * display frame rendering, use {@link android.animation.ValueAnimator#start}.</li>
 * <li>To post a {@link Runnable} to be invoked once at the beginning of the next display
 * frame, use {@link View#postOnAnimation}.</li>
 * <li>To post a {@link Runnable} to be invoked once at the beginning of the next display
 * frame after a delay, use {@link View#postOnAnimationDelayed}.</li>
 * <li>To post a call to {@link View#invalidate()} to occur once at the beginning of the
 * next display frame, use {@link View#postInvalidateOnAnimation()} or
 * {@link View#postInvalidateOnAnimation(int, int, int, int)}.</li>
 * <li>To ensure that the contents of a {@link View} scroll smoothly and are drawn in
 * sync with display frame rendering, do nothing.  This already happens automatically.
 * {@link View#onDraw} will be called at the appropriate time.</li>
 * </ul>
 * <p>
 * However, there are a few cases where you might want to use the functions of the
 * choreographer directly in your application.  Here are some examples.
 * </p>
 * <ul>
 * <li>If your application does its rendering in a different thread, possibly using GL,
 * or does not use the animation framework or view hierarchy at all
 * and you want to ensure that it is appropriately synchronized with the display, then use
 * {@link Choreographer#postFrameCallback}.</li>
 * <li>... and that's about it.</li>
 * </ul>
 * <p>
 * Each {@link Looper} thread has its own choreographer.  Other threads can
 * post callbacks to run on the choreographer but they will run on the {@link Looper}
 * to which the choreographer belongs.
 * </p>
 */

有一句话引起了我的注意:
If your application does its rendering in a different thread, possibly using GL,

  • or does not use the animation framework or view hierarchy at all
    也就是说,通常我们的View只能在创建它的线程内进行事件处理,动画,或者绘制的原因在于,这些框架和机制的实现都依赖于这个类,这个类是线程相关。若要在其他线程内渲染可以直接使用Choreographer#postFrameCallback???
    有待探究。。

文章转自 https://www.jianshu.com/p/435e9645bc4c ,如有侵权,请联系删除。

相关视频:

【Android 基础课程】流行框架之热修复解读_哔哩哔哩_bilibili
【Android 基础课程】高阶UI进阶, 从零到精通(二)_哔哩哔哩_bilibili
【Android进阶系统学习——面对层出不穷的第三方SDK,身为架构师该怎么做?_哔哩哔哩_bilibili
教你快速成长为一位具备核心竞争力的移动架师_哔哩哔哩_bilibili
Android架构师核心技术——请求型框架通用设计方案_哔哩哔哩_bilibili

标签:进阶,Choreographer,frame,long,callback,搓衣板,animation,time,Android
来源: https://www.cnblogs.com/Anne117/p/15517330.html

本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享;
2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关;
3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关;
4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除;
5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。

专注分享技术,共同学习,共同进步。侵权联系[81616952@qq.com]

Copyright (C)ICode9.com, All Rights Reserved.

ICode9版权所有