标签:right C# Vector2 Move tail Unity using 源代码 dir
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UI;
using System;
public class Snake : MonoBehaviour
{
// Current Movement Direction
// (by default it moves to the right)
Vector2 dir = Vector2.right;
List<Transform> tail = new List<Transform>();
// Did the snake eat something?
bool ate = false;
// Tail Prefab
public GameObject tailPrefab;
public Action OnLose;
// Use this for initialization
void Start()
{
// Move the Snake every 300ms
InvokeRepeating("Move", 0.3f, 0.3f);
}
void OnTriggerEnter2D(Collider2D coll)
{
// Food?
if (coll.name.StartsWith("food"))
{
// Get longer in next Move call
ate = true;
// Remove the Food
Destroy(coll.gameObject);
}
// Collided with Tail or Border
else
{
OnLose();
}
}
void Update()
{
// Move in a new Direction?
if (Input.GetKey(KeyCode.RightArrow))
dir = Vector2.right;
else if (Input.GetKey(KeyCode.DownArrow))
dir = -Vector2.up; // '-up' means 'down'
else if (Input.GetKey(KeyCode.LeftArrow))
dir = -Vector2.right; // '-right' means 'left'
else if (Input.GetKey(KeyCode.UpArrow))
dir = Vector2.up;
}
void Move()
{
// Move head into new direction
Vector2 v = transform.position;
transform.Translate(dir);
if (ate)
{
// Load Prefab into the world
GameObject g = (GameObject)Instantiate(tailPrefab,
v,
Quaternion.identity);
// Keep track of it in our tail list
tail.Insert(0, g.transform);
// Reset the flag
ate = false;
}
// Do we have a Tail?
else if (tail.Count > 0)
{
// Move last Tail Element to where the Head was
tail.Last().position = v;
// Add to front of list, remove from the back
tail.Insert(0, tail.Last());
tail.RemoveAt(tail.Count - 1);
}
}
}
https://item.taobao.com/item.htm?ft=t&id=652525567349
标签:right,C#,Vector2,Move,tail,Unity,using,源代码,dir 来源: https://blog.csdn.net/qq_39646949/article/details/119293647
本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享; 2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关; 3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关; 4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除; 5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。